Interface design is where decisions meet users
Everything upstream - research, information architecture, flows, prototypes - eventually becomes a screen someone uses. Interface design is the work of making those screens clear, consistent, accessible and buildable: choosing layouts, components, hierarchy, words and every state a screen can be in.
In complex products, the difference between a good and a mediocre interface is rarely in the headline screens. It is in the details that get skipped: the empty state, the loading state, the error message, the table with 400 rows, the long name that breaks the layout, the disabled button that doesn't say why.




